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Last Stop Roblox Boss Guides

Anubis Boss Guide: God Slayer Badge in Last Stop Roblox

Verified Anubis boss guide for Last Stop Roblox: the God Slayer badge, where the dungeon sits on the route, and the ammo discipline that decides the fight.

9/8/2026 Beta (Sep 2026) Last Stop Guide Team Last updated: 9/8/2026 3 min read

FAQ

Where is Anubis in Last Stop?
Anubis waits in a dungeon partway along the route. In one recorded full run the chamber is reached around the 21-minute mark and opened a few minutes later — treat that as a reference point, not a fixed spawn schedule.
What is the God Slayer badge in Last Stop?
God Slayer is the badge tied to defeating Anubis. Its published wording doesn't specify last-hit rules, assists, or team credit — so after a group kill, check that it actually awarded.
What are Anubis's HP and attack patterns?
Not confirmed yet. The current Beta hasn't yielded verified HP, phase thresholds, or drops, and we won't publish numbers we can't stand behind — this guide covers the preparation that verifiably decides the fight.
Do I need a group to beat Anubis?
No — solo kills are recorded. Groups speed the fight up, but the documented difference maker is ammunition: bring enough that the fight can't outlast your magazine.

Who is Anubis in Last Stop?

Anubis is the mid-route dungeon boss — the first big fight most runs meet, and the target of one of Last Stop’s badge objectives: God Slayer, earned for defeating him. While Fred closes the run as the final boss, Anubis is the exam the road gives you halfway there.

Honesty first: the current Beta hasn’t produced verified numbers for Anubis — no confirmed HP, phase thresholds, or drop table. What is verified, from badge records and recorded runs, is where he waits, what the fight demands, and how groups lose it.

Where is the Anubis dungeon?

The dungeon sits partway along the bus route. In a recorded full run, the party reaches the Anubis chamber around the 21-minute mark and opens it a few minutes after that — a useful reference for pacing your own run, though spawn timing isn’t confirmed as fixed. Plan the stop before the dungeon as your staging point rather than improvising when you arrive.

What the fight actually demands: ammunition discipline

The pattern across recorded runs is consistent: the fight is a logistics check, not a mechanics check. One well-documented full run bled ammunition repeatedly through the Anubis section — the players survived on preparation, not reflexes.

The pre-fight checklist that holds up:

  1. Pick the objective first. Decide you’re fighting Anubis before you arrive, and don’t drag checkpoint cargo into the decision.
  2. Inspect your loadout. Press Y on anything unfamiliar — the same inspect-before-place discipline the bus upgrades page teaches — and preserve goal-related items.
  3. Reload and stock ammo before committing. Treat capacity and access as visible checks, not vibes. If your bag can’t feed the fight, the dungeon will.
  4. Keep a recovery plan. Dropping and revives exist in the badge set, but encounter-specific revive windows are unpublished — don’t plan around what isn’t confirmed.

The God Slayer badge: one group-kill caveat

God Slayer’s published wording doesn’t specify last-hit rules, assists, or shared team credit. The practical consequence: after a group kill, check the award actually landed before rolling out — don’t assume everyone in the bus banked it. Solo players sidestep the ambiguity entirely.

What remains unconfirmed (and why it matters)

Anubis’s HP, damage, armor, phase thresholds, and drops are all unpublished in the current Beta, and fights vary with party size in ways nobody has pinned down. We keep this page updated as the Beta patches — every claim here is dated, and the numbers get filled in the moment they can be verified in-game rather than guessed from a clip.

After Anubis

The road continues: the beginner guide covers the loop that gets you to the dungeon with a full magazine, what to sell keeps the bag ready for it, and today’s codes fund the loadout.

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