Last Stop Roblox Endings and Badges: All 30 Explained
Every Last Stop Roblox badge and both Fred endings, from the official Roblox badge record: how each is earned, which are rarest, and what stays unverified.
FAQ
How many endings does Last Stop have?
How many badges are in Last Stop?
What is the rarest badge in Last Stop?
Why is the Defeat Fred badge more common than Cure Fred?
Is the Cure Potion recipe known in Last Stop?
What are the endings in Last Stop?
Two, and the game hands each one its own badge. Cure Fred ends the ride with Fred alive after you use the Cure Potion; Defeat Fred ends it by killing him at the last stop. Those are the only two outcomes the badge record acknowledges, which is a useful filter: plenty of things you can do on the route are objectives, but they aren’t endings. Boss kills like Anubis and Dracula, the Traveller distance tiers, and Nightmare Mode are all side achievements — none of them change how the ride finishes.
Both branches run through the same character. Fred is the friendly NPC you meet late on the route who turns into the final encounter, so the ending you get is decided by how you treat him on the last stretch, not by a menu choice.
How do you get the Cure Fred ending?
The official condition, lifted straight from the badge description: “Cure Fred with the cure potion and end the ride without killing him!” Two requirements, and the second one is the hard part — every teammate has to hold fire on Fred for the rest of the run.
What is not verified is everything between those two facts: how the potion is obtained, whether a mis-click or a lost potion can be recovered inside the same run, and what the live interaction with Fred actually looks like. The award count makes the branch’s difficulty concrete — 1,464 players hold Cure Fred against 18,057 who took the defeat route, a gap of roughly twelve to one. Treat the potion as your most protected cargo and tell your team before the last stop which branch you are playing. Our what-to-sell guide already puts anything that completes an objective in the never-sells column; the potion is the strictest example of that rule.
How do you get the Defeat Fred ending?
The badge wording: “Defeat Fred at the last stop and end the ride!” This is the branch most runs land in, and the mechanics are documented by the runs themselves. Reach the last terminal, let the short story beat play, and fight Fred once he turns.
The one aiming rule players consistently report is headshots — damage is higher there, and a run that arrives with a full tank, stocked medium ammo, and the revolver it never sold finds the fight manageable. That’s the bus upgrade priority paying off rather than raw aim: the road to the last stop is the difficult part, and the fight is the victory lap. The full strategy, including how to commit before the encounter locks, lives in the Fred final boss guide.

How many badges does Last Stop have?
Thirty, all enabled. The list below is the complete official record pulled from Roblox’s public badge API for the game’s universe on 11 September 2026, which is why the wordings are quoted rather than paraphrased — when a badge tells you exactly what to do, summarising it only loses information.
“Times awarded” is Roblox’s own cumulative count as of the same date. Read those numbers as a difficulty signal, not a popularity contest: a badge at 479,000 awards is one huge numbers of players trip over without trying, and a badge at 8 is one the normal loop never asks you to do.
Traveller and distance badges
| Badge | Official wording | How it’s earned |
|---|---|---|
| Traveller I | Travel 100 Km in total! | Cumulative distance across every run — 89,260 awarded. |
| Traveller II | Travel 250 Km in total! | Keeps counting in the background; no special run type needed. |
| Traveller III | Travel 500 Km in total! | The point where the grind becomes visible — 1,209 awarded. |
| Traveller IV | Travel 1000 Km in total! | Long-haul tier; 146 awarded. |
| Traveller V | Travel 2000 Km in total! | 28 awarded. |
| Traveller VI | Travel 4000 Km in total! | The rarest of the six distance tiers — 13 awarded. |
| Solo Pro | Reach 80 Km in a single run while playing solo! | One uninterrupted solo run to 80 Km — 3,278 awarded. |
| Team Player | Reach 80 Km in a single run in a full team of 4! | The same 80 Km, but with a full four-player team. |
Solo Pro and Team Player are the interesting pair: they ask for identical distance under opposite conditions, so a four-person group still needs one clean run to bank the second one. Reaching 80 km in one ride is mostly a fuel-and-wheels problem, which is why the beginner guide treats mobility as the priority over firepower.
Combat and boss badges
| Badge | Official wording | How it’s earned |
|---|---|---|
| Entity Slayer I | Kill 100 Zombies! | The most-awarded badge in the game by a wide margin — 479,369 players. |
| Entity Slayer II | Kill 500 Zombies! | Cumulative kills; 32,277 awarded. |
| Entity Slayer III | Kill 2000 Zombies! | 654 awarded. |
| God Slayer | Be the one who defeats the Anubis Boss! | Land the finishing blow on Anubis — 6,740 awarded. |
| Defeat Dracula Boss! | Defeat Dracula, The Vampire Boss. | 4,301 awards since the badge went live on 5 September 2026. |
| Vampire hunter | No description published. | Not published in the badge record — check the in-game badge tooltip. |
| Finish Nightmare Mode | Nightmare mode is really scary at night, but the problem is that it’s always night in Nightmare mode. | A mode completion, not an ending. Zero awards as of our check date. |
Two of these deserve a caveat. God Slayer says “be the one who defeats” without defining assists or last-hit rules, so after a group kill, confirm the award actually landed before you write the run off. And Vampire hunter, published 9 September 2026, carries no description at all — we’re listing it because the official record does, not because we know what it wants from you.
The zombie kill tiers also explain the checkpoint habit from the beginner guide: clearing every enemy in a checkpoint zone is free progress toward Entity Slayer II and III, so the fight you have to win anyway is also the grind that pays.
Crafting and money badges
| Badge | Official wording | How it’s earned |
|---|---|---|
| Crafter I | Craft 25 items from workbench! | 124,167 awarded — most players get this almost by accident. |
| Crafter II | Craft 150 items from workbench! | 4,806 awarded. |
| Elite Crafter | Craft 500 items from workbench! | 142 awarded. |
| Rich Person | Sell $25,000 worth of items. | Cumulative sale value; 1,048 awarded. |
| Elon Musk | Sell $125,000 worth of items. | Five times the selling of Rich Person — 9 awarded. |
| Gold Hoarder | Reach 250 Ticket value in your vault! | Hold 250 Tickets’ worth of value in the vault at once. |
These are the badges that reward an economy loop instead of a single good run. Rich Person and Elon Musk are exactly the milestones described in what to sell: sell by role, dump low-rarity junk at every station, and the cumulative value takes care of itself. The workbench tiers are the mirror image — craft rather than buy, which is how a spare wheel ends up in your bag at the right moment.

Teamwork and reputation badges
| Badge | Official wording | How it’s earned |
|---|---|---|
| Guardian | Revive teammates 50 times! | 50 player revives — 14 awarded. |
| Trusted Player | Receive 25 positive profile votes! | Other players voting your profile up; 8 awarded. |
| Reputable Player | Receive 100 positive profile votes! | 100 positive votes — 1 awarded when we checked. |
This group is the rarest in the game relative to its difficulty, and not because the tasks are hard. Reviving teammates fifty times only accumulates in four-player teams, and profile voting simply isn’t part of how most people play, so Reputable Player stands at a single award across the whole player base. If you want a badge nobody else has, the social column is where the gap is — the grind columns are all well documented.

Secret and event badges
| Badge | Official wording | How it’s earned |
|---|---|---|
| Break Into Hospital | Despite the Doctor giving you an incomplete code, you entered the correct code and claimed the reward. | Solve the Doctor’s partial code at the hospital — 68,553 awarded. |
| Case Closed | Keep Detective Jack Hollow alive until he finds Fred! | Protect the detective through the route; 133 awarded. |
| Junk King | Pay Noodle entirely in empty cans! | Settle Noodle’s bill using only empty cans; 224 awarded. |
| Lucky Roller | Win 3 bids in a row against Oscar Reed! | Three consecutive auction bids against Oscar Reed; 8,272 awarded. |
These four are the page’s real value, because they name NPCs and mechanics the rest of the wiki hasn’t documented yet: a Doctor with a partial code, Detective Jack Hollow, Noodle, and Oscar Reed. The badge wording is the only public source that confirms all four exist as quest-givers.
Break Into Hospital is the one to chase first — at 68,553 awards it is the fourth most-earned badge in the whole game, behind only the first zombie-kill, craft, and distance tiers. That tells you the incomplete code is guessable rather than gated. Case Closed is the opposite: 133 awards means keeping Jack Hollow alive until Fred is genuinely hard, and it collides with the cure branch, since both depend on how the route ends.

Which badge is hardest to get?
It depends which kind of hard you mean, and the award counts separate the two cleanly.
- Hardest to finish once: Traveller VI at 13 awards and Elite Crafter at 142 — both pure volume, both waiting on whoever refuses to quit.
- Hardest to do at all: the three social badges — Reputable Player at 1 award, Trusted Player at 8, and Guardian at 14. Nothing about these is mechanically difficult; they’re rare because the normal loop gives you no reason to do them.
- Hardest under pressure: Case Closed at 133, because it’s the only badge here that requires a companion to survive a whole route.
- Not yet measurable: Finish Nightmare Mode and Vampire hunter, both at zero awards days after publication.
The Cure-versus-Defeat split tells the same story about endings. Defeat Fred sits at 18,057 awards against Cure Fred’s 1,464 — roughly twelve to one. Players finish runs far more often than they finish them gently, and the badge record is the proof.
Where the badges fit in the run
A badge-hunting run and a winning run are the same run, which makes this a routing question rather than a completionist one. Take the route described in the beginner guide, clear every checkpoint wave instead of only the mandatory ones, craft instead of buying where the workbench competes with the shop, and the Traveller, Entity Slayer, and Crafter tiers accumulate as a side effect. The secret-event badges need you to detour into special buildings — the same detours that pay best in loot.
Then decide the ending before the last terminal, because the two branches demand opposite discipline: one asks you to protect a potion nobody can document yet, the other asks you to protect your aim. Free Tickets from today’s Last Stop codes shorten the gap between attempts, and thirty badges’ worth of retries is a long road.
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